Thursday 19 March 2009

MODELING

MODELING- general


Once we made a decision that the backgrounds will be done in 3D (I didn't want to loose the opportunity to learn more about maya and improve skills), I started to experiment with different modelling techniques in order to achieve the look of paper, with all its quality of fragile thinness, profusion, organic folds and lightness.


Modeling with ILLUSTRATOR FILES

I have been trying different ways in how to model flat objects with holes in Maya and then one day after loads of experimenting, came up with an idea:

To CREATE a selection in Photoshop- make a path, add the path to a new layer and export it as an * ai file (illustrator), because this way the drawing becomes accessible as a curve when imported into Maya. Then we choose the outern curve, then inside ones and go to the surfaces- planar (option menu gives us chance to decide the poly count for example). I advise to use QUADS, not triangles as they deform surface.

Reference object:


3D Model:




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